imagedevn00b/EQ2EMumaster をプッシュしました

4 時間 前

image が課題 devn00b/EQ2EMu#565 にコメントしました

All packets that serialize with the serializeCountPacket function need mutex protection

char sheet is also involved, pretty much anywhere we have XOR packets or temp buffers that get deleted/newed for packets.

3 日 前

image が課題 devn00b/EQ2EMu#565 にコメントしました

All packets that serialize with the serializeCountPacket function need mutex protection

Client::SendRecipeList

4 日 前

image 課題 devn00b/EQ2EMu#565 を開きました

All packets that serialize with the serializeCountPacket function need mutex protection

4 日 前

imagedevn00b/EQ2EMumaster をプッシュしました

4 日 前

imagedevn00b/EQ2EMumaster をプッシュしました

5 日 前

imagedevn00b/EQ2EMumaster をプッシュしました

  • 69612e08b6 - Fix #528 - Support for DoF Advancement Window! * Restrictions based on rule R_Player, TraitTieringSelection = 1, limits to 1 trait selection per group, 0 allows 'free' selection much like newer EQ2 * Racial Traditions and Personal Traits available, Training and Enemy Tactics need content - Fix #472 - Spell damage now has resist added to reduce damage. Resistability support, info struct now has float "max_spell_reduction" and int8 "max_spell_reduction_override". Use override to set manually the resistability. Otherwise uses table for max resistability based on level - Fix #456 - Parital support for NPC Knockback, challenge is the updates are not using delta properly, but they do fly! - Fixed /follow for DoF client - Fixed multiple crashes in adding a trait - Spell book should no longer have type 4 spells (not shown spells) - Spell book issue addressed where innate abilities would wipe out the spell book - Fixed situations on login where HP/Power would not regen since you were not added to the damaged spawns - Implemented a workaround to get all items to appear in inventory for DoF client upon zoning *does not resolve evac/escape - Fixed Spawn info struct, we were not passing spell_effects properly for DoF client **Be sure to check the db file may2024_classictraits_personalandracial.sql and note it has a static max item id 10204351 that may need to be changed in the future if you insert it later

5 日 前

image 課題 devn00b/EQ2EMu#456 を閉じました

Knockback() doesn't work on NPC's

5 日 前

image 課題 devn00b/EQ2EMu#472 を閉じました

Spell resists need to be looked at/implemented

5 日 前

image 課題 devn00b/EQ2EMu#528 を閉じました

AdvancementChoiceWindow needs implementation (DoF)

5 日 前

imagedevn00b/EQ2EMumaster をプッシュしました

2 週間 前

image が課題 devn00b/EQ2EMu#528 にコメントしました

AdvancementChoiceWindow needs implementation (DoF)

pg 61 prima guide has all the racial traditions listed https://ia801206.us.archive.org/7/items/EverQuest_II_Prima_Official_eGuide/EverQuest_II_Prima_Official_eGuide.pdf

3 週間 前

image が課題 devn00b/EQ2EMu#528 にコメントしました

AdvancementChoiceWindow needs implementation (DoF)

Racial Traditions

3 週間 前

image が課題 devn00b/EQ2EMu#528 にコメントしました

AdvancementChoiceWindow needs implementation (DoF)

Training

3 週間 前

image が課題 devn00b/EQ2EMu#528 にコメントしました

AdvancementChoiceWindow needs implementation (DoF)

Enemy Tactics

3 週間 前

image が課題 devn00b/EQ2EMu#528 にコメントしました

AdvancementChoiceWindow needs implementation (DoF)

Personal Traits

3 週間 前

image が課題 devn00b/EQ2EMu#528 にコメントしました

AdvancementChoiceWindow needs implementation (DoF)

Prima Guide seems to have a lot of info we need for this

3 週間 前

imagedevn00b/EQ2EMumaster をプッシュしました

4 週間 前

image が課題 devn00b/EQ2EMu#472 にコメントしました

Spell resists need to be looked at/implemented

for this we need to setup Entity::CalculateDamageAmount to reduce damage for spell based damage. We already reduce melee damage with mitigation.

4 週間 前

imagedevn00b/EQ2EMumaster をプッシュしました

  • 96902a5564 - Fix #564 - Mail support for DoF! - Mail list inbox now updated when a mail item is read (previously unread) - Fix run speed like sprint stacking on the player - Removed some unnecessary spell code that was unused, nullified spell when cast timer is performing delete/cleanup

4 週間 前